How do you know how many turns a card has to wait until it can be played? I see no number representing that. All this being said it still has potential and can be interesting to get the extra stars on levels with the different requirements, just wish half the achievements weren't fucked at the moment, logins and the level 4 and 5 card ones (and any more I'm not aware of). Then again I hate how when you get to the end of each area all the cards you face off against just get a massive level buff which turns the game into a levelling grind getting those turkeys for use on the cards you want. In my opinion this is probably the worst card game I've ever seen, with the deck size being so small I would have preferred it to be: you have every card in your hand from the start and you have a limit to the CD number you can play then there would definitely be a strategy of placing cards in a good order. ![]() Then the next hurdle is the RNG of status effects and runes and which creatures get hit by random damage from abilities. ![]() I usually just make a deck that I know should be able to win theoretically over 50% of the time and just spam auto play until the draw swings my way. Even the strategy of deck building going into certain fights can get shafted by RNG is you come up against a deck mixed with wilderness and hell cards, if you build a deck with forest and kingdom to tackle it sometimes you just draw all the wrong cards to deal with the opponent's stuff.
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